![]() While I have toyed with the idea of purchasing some new minis to replace those gone, it was hard to justify when all they would really get to do was sit on a shelf. Since then, after theft, lost contacts, and a big decline on availability, I am sad to report my collection is no more. ![]() I got hooked, of course, and owned my own mechs for use. Years ago, I played on paper maps provided by the owner of the house we played at. I just need to remember how to play without MegaMek… I keep debating trying to get some BattleTech going in what passes for my local FLGS (it’s about 35 minutes away, but because of public transport I can’t really do evening games there) and if I do, it’s going to be paper maps, cardboard standups and maybe some of the BTech plastic minis – after all, if I’m going to try and teach people, I’ll be more comfortable doing it if they start the same way I did ) And having recently read about grinders, that looks like a great way to start. Although mostly these days I play on MegaMek, there’s a charm in digging out my old paper maps and playing, and I picked up one of the sets (the one with the spaceport buildings on it) fairly recently – at least, within the last 3-4 years – so I perhaps favor those maps more than I should. I’m still using the old paper maps produced by FASA and others, supplemented by the new, more rugged maps in the current introductory box set. The game is a fantasy styled game with figures that are human sized, but it works just well as is. Then after you are done, you just pull them apart and put the back into storage. You could build your own terrain, like LEGO. ![]() The old Heroscape game came with hex-shaped pieces that snapped together. That’s why I love the Heroscape map making system. But if you make that NAIS map, how many times can you use it? You have to make it, pay to print it out, and then store it for later. One of the reasons we go back to the basic map sets is that many of the maps are sufficiently generic that they can be used over and over again. Of course, one of the issues with this strategy is print and storage costs. (Check out the Sandhurst Military Academy as a map). Some people have even taken Google map images and just tossed a hexgrid over them and used them as well. For example, the weblog ScrapYard Armory features a few maps for download. Several places have a few maps for download. One of the benefits of this strategy is that other people have made maps that you can print out and use. You can build a coal mine map or an international corporate HQ – whatever you need! If your group is going to be assaulting the NAIS next Saturday, then you can make a map for that battle. The good thing about making your own map is that you can create a map specifically for your next play session. If you like it, they have the site for buying it online as well. You can check out their info page for a lot more about the software. You can have alien colors and palettes for other worlds. Not only can you add various backgrounds, textures, and objects to the map, but you can create your own palette for it as well. You can still add images to the map of your choice if you really want to add something, you can. It’s easy to use, and the objects in the map set are already selected with an eye to making a BattleTech map, so it will save you time over other graphic programs. The Heavy Metal Map Design Software is a good choice.
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